[Interview] What is the desire for Matsuyama of CC2 to the latest work "Little Tail Story" that you have dreamed for for 18 years?What are the future developments?

The world view "Little Tail Bronx" is anthropomorphic, with dogs and cats anthropomorphic.A new work on this worldview, which has many core fans, will appear on a smartphone.That is the Little Tail Story.It is a work that everyone can easily enjoy while keeping the adorable characters and the world view.This time, we asked Hiroshi Matsuyama, CEO of Cyber Connectory, the creator of this work, and Ryo Bandai Namco Games, a producer of the same work, about the appeal of the work and the secret story of production.

[Related article] * [New] Bannam and Cyber Connect Two smartphone RPG 2nd "Little Tail Story" distribution started

▲バンダイナムコゲームス プロデューサー『リトルテイルストーリー』開発秘話

――Then, please tell us how the development of this work is developed.

Hiroshi Matsuyama (Matsuyama City)

――It was a very historic IP.

Matsuyama: We like this world, and Little Tail Bronx is a special IP that is strongly loved by our staff.So, I was talking to other manufacturers and game companies, but while I was doing that, I said, "".Hack's producer Sannohe P told me, "Let's win again in the world of" Soratrobo "."I was surprised (laughs).So, it's not good to do hidden things, so "Well, in fact, the previous producer told me" 10 years later ", so I had a meeting with another company.When I told you, I was angry at Sannohn, saying, "Don't do anything on your own!"

Ryo Mito (hereinafter, Sannohe)

Matsuyama

--(smile).Then, it feels like a project started by Mito -san.

Matsuyama

Three houses

Matsuyama

Three houses

Why release on a smartphone?

――Matsuyamaさんは、過去のインタビューでソーシャルゲームがお嫌いだと仰られていましたが、そんな中でコンシューマーで暖めていた『リトルテイルブロンクス』をスマートフォンで出すのにあたって、抵抗はなかったのですか?

Matsuyama

――Why did you hate social games in the first place?

Matsuyama

――What kind of change did it?

Matsuyama

――It was that kind of thing.Did you have a hard time drawing the world view of "Little Tail Bronx" with a smartphone that is short in one play and is difficult to convey the world in words?

Matsuyama

Commitment to the system

――What is the most time spent in development?

Three houses

Matsuyama

――Is the final judge of that part a sense?

【インタビュー】CC2のMatsuyama氏が18年間夢を見続けた最新作『リトルテイルストーリー』にかける想いとは? 今後の展開は?

Three houses

Matsuyama

――By the way, how did you fight while rotation?

Matsuyama

Three houses

――There is an interval between the battle and the battle, which recovers members and increases the attack power. Why did you adopt that?

Three houses

Matsuyama

――Speaking of which, the character of this work has no rarity.The character is the same, and the character's base is the same.What kind of intention did you adopt this specification?

Matsuyama

Matsuyama

Three houses

――Are there any parts that you were particular about during the battle?

Matsuyama

Three houses

――There are three types of systems related to equipment: enhancement, evolution, and invention, but did the invention come out of Doco?

Matsuyama

Three houses

――So, on the contrary, are there any systems that you originally wanted to put in and did not enter?

Matsuyama

Three houses

――Please tell us about future developments.

Matsuyama

--That sounds exciting.Do you plan to install PVP or GVG in this work?

Three houses

Matsuyama

――Finally, please say a bit to users waiting for the release of this work.

Three houses

Matsuyama

――After all, are you finally the goal of home use?

Matsuyama

Now you will be in Kemonor

インタビューを記念して、Matsuyama氏がインタビューに着用していた耳フード付きブランケットと、トートバック、THE KEMONO BOOK 2、B3ポスター3枚をセットにした、サイバーコネクトツーオリジナル商品“THE KEMONO PACK”を抽選で1名にプレゼント!

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